Adventures

Tabletop

One line of modules, built on the idea that the ground the players are standing on is a real place where something really happened.

Pathfinder Second Edition ยท In production

The Worn Road

Twenty adventures, one for every level from 1 to 20.

Each one stands alone, and each one is set at a real place and a real moment in history. Every module opens with the true history of that ground before a single die is rolled, so a table knows what actually happened there before it finds out what else did.

Written so far

  1. GN-01

    The Hundred and Twelfth

    Dolcoath mine, Cornwall, 1893

    Level 1

  2. GN-02

    The Boundary Stone

    Eyam, Derbyshire, 1666

    Level 2

The other eighteen are being written in no particular hurry. None of the line is for sale yet, so there is nowhere to send you and nothing to pre-order.